weatherless...................63.25054% offense.......................48.28177% balance.......................41.47557% sand..........................23.96189% trickroom.....................23.12501% tricksand..................... 9.58707% rain.......................... 8.96265% hyperoffense.................. 7.11818% sun........................... 4.52715% semistall..................... 3.06601% sandoffense................... 2.61690% monotype...................... 2.08035% multiweather.................. 1.49259% voltturn...................... 1.13058% hail.......................... 0.79038% trickhail..................... 0.67938% monowater..................... 0.52326% monofairy..................... 0.44233% monorock...................... 0.43740% tricksun...................... 0.30919% sunoffense.................... 0.20347% monoelectric.................. 0.16521% monoflying.................... 0.16144% rainoffense................... 0.15263% monofire...................... 0.11366% monobug....................... 0.09359% stall......................... 0.05846% trickrain..................... 0.04765% monofighting.................. 0.04625% monograss..................... 0.03715% choice........................ 0.02426% monopsychic................... 0.01398% monodragon.................... 0.01109% monopoison.................... 0.00891% monoghost..................... 0.00891% monoice....................... 0.00870% mononormal.................... 0.00387% monodark...................... 0.00368% batonpass..................... 0.00148% sunstall...................... 0.00137% monosteel..................... 0.00084% dragmag....................... 0.00076% monoground.................... 0.00032% gravity....................... 0.00026% hailoffense................... 0.00000% rainstall..................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.070) | -1.5|### |## -1.0|####### |############ -0.5|################ |########## 0.0|############################## |################### +0.5|####################### |##### +1.0|#### |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.75%