weatherless...................83.89963% balance.......................31.04499% offense.......................29.99864% hyperoffense..................17.39384% voltturn......................16.97732% sand..........................15.81499% stall.........................15.39750% semistall..................... 6.16502% sandoffense................... 3.41366% sandstall..................... 2.09241% rain.......................... 0.31524% choice........................ 0.12690% monotype...................... 0.08505% monoflying.................... 0.07797% multiweather.................. 0.03358% monodark...................... 0.00633% sun........................... 0.00370% sunoffense.................... 0.00103% monodragon.................... 0.00049% mononormal.................... 0.00027% hail.......................... 0.00003% monowater..................... 0.00000% rainoffense................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.222) -2.0|####### |### -1.5|########### |########################## -1.0|######################## |###################### -0.5|###################### |###################### 0.0|##################### |########################## +0.5|############################ |############################## +1.0|########### |############ +1.5|####### |#### +2.0|#### |######### +2.5|############ |######### +3.0| more negative = more offensive, more positive = more stall one # = 0.31%