offense.......................50.15465% sun...........................48.34502% weatherless...................37.56203% rain..........................27.29123% balance.......................23.76804% hyperoffense..................20.38673% multiweather..................16.64738% sunoffense.................... 8.00089% semistall..................... 3.39124% sand.......................... 3.35470% stall......................... 2.29934% rainoffense................... 2.21710% monotype...................... 1.51571% batonpass..................... 1.03549% sunstall...................... 0.90939% voltturn...................... 0.55208% trickroom..................... 0.27879% sandstall..................... 0.27677% hail.......................... 0.23500% dragmag....................... 0.20624% monodragon.................... 0.17462% sandoffense................... 0.17233% monosteel..................... 0.15947% monoflying.................... 0.15877% tricksun...................... 0.13516% monodark...................... 0.12705% monowater..................... 0.12370% choice........................ 0.12328% mononormal.................... 0.12047% monofire...................... 0.11479% rainstall..................... 0.11159% monoghost..................... 0.10271% monofighting.................. 0.10225% trickrain..................... 0.09632% monopsychic................... 0.09338% monobug....................... 0.08243% monofairy..................... 0.08103% monorock...................... 0.04993% monoelectric.................. 0.03755% monopoison.................... 0.03272% monograss..................... 0.02657% monoground.................... 0.02372% hailoffense................... 0.01719% trapper....................... 0.01620% monoice....................... 0.01533% gravity....................... 0.00773% allweather.................... 0.00542% hailstall..................... 0.00312% tricksand..................... 0.00214% trickhail..................... 0.00151% Stalliness (mean: -0.340) |# -2.0|# |##### -1.5|########## |################## -1.0|######################## |############################ -0.5|############################## |############################ 0.0|######################## |################# +0.5|############# |######## +1.0|##### |#### +1.5|## |# +2.0|# |# +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%