weatherless...................75.16004% balance.......................61.76585% offense.......................34.76126% sand..........................11.85749% rain..........................10.48439% semistall..................... 2.61107% trickroom..................... 1.46031% sun........................... 1.38687% hail.......................... 1.37931% hyperoffense.................. 0.68903% dragmag....................... 0.38866% multiweather.................. 0.26669% voltturn...................... 0.22113% stall......................... 0.17279% tricksand..................... 0.16236% trickhail..................... 0.15141% monotype...................... 0.13531% monowater..................... 0.04949% trickrain..................... 0.04330% gravity....................... 0.03806% sandstall..................... 0.03468% rainoffense................... 0.02772% sunoffense.................... 0.01890% monopsychic................... 0.01434% tricksun...................... 0.01369% monoelectric.................. 0.01258% mononormal.................... 0.01095% monoice....................... 0.00987% sandoffense................... 0.00881% monoghost..................... 0.00710% monofire...................... 0.00597% monofighting.................. 0.00438% monosteel..................... 0.00413% monodragon.................... 0.00344% rainstall..................... 0.00323% swagplay...................... 0.00308% monorock...................... 0.00301% monoground.................... 0.00290% hailstall..................... 0.00249% monoflying.................... 0.00245% sunstall...................... 0.00218% hailoffense................... 0.00131% monograss..................... 0.00129% batonpass..................... 0.00126% monofairy..................... 0.00107% monodark...................... 0.00099% monobug....................... 0.00098% monopoison.................... 0.00035% trapper....................... 0.00008% allweather.................... 0.00000% Stalliness (mean: 0.164) | -1.0|# |#### -0.5|########### |################### 0.0|########################### |############################## +0.5|######################## |############## +1.0|##### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.73%