weatherless...................77.94661% balance.......................63.80197% offense.......................32.90410% sand..........................11.34514% rain.......................... 7.96184% semistall..................... 2.64076% sun........................... 1.59334% hail.......................... 1.34544% trickroom..................... 1.31524% hyperoffense.................. 0.51561% dragmag....................... 0.42916% voltturn...................... 0.31001% multiweather.................. 0.19100% stall......................... 0.13756% trickhail..................... 0.13670% tricksand..................... 0.08683% gravity....................... 0.07992% monotype...................... 0.06994% trickrain..................... 0.04117% monoice....................... 0.01768% tricksun...................... 0.01381% monowater..................... 0.01216% sunoffense.................... 0.01163% sandstall..................... 0.01076% mononormal.................... 0.00873% sandoffense................... 0.00798% rainoffense................... 0.00674% monoelectric.................. 0.00623% monoghost..................... 0.00484% monofire...................... 0.00329% monodragon.................... 0.00294% monorock...................... 0.00261% monofighting.................. 0.00224% monoground.................... 0.00214% monopsychic................... 0.00191% monosteel..................... 0.00180% rainstall..................... 0.00128% sunstall...................... 0.00126% monoflying.................... 0.00098% swagplay...................... 0.00083% hailstall..................... 0.00079% batonpass..................... 0.00076% monofairy..................... 0.00075% monobug....................... 0.00055% monograss..................... 0.00050% monodark...................... 0.00046% monopoison.................... 0.00014% hailoffense................... 0.00004% trapper....................... 0.00004% allweather.................... 0.00000% Stalliness (mean: 0.185) | -1.0|# |#### -0.5|######### |################## 0.0|########################### |############################## +0.5|######################### |################ +1.0|##### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.73%