weatherless...................62.50929% offense.......................45.39033% balance.......................29.51673% sun...........................21.76580% rain..........................17.13755% hyperoffense..................15.20446% semistall..................... 5.76208% multiweather.................. 5.11152% voltturn...................... 4.83271% stall......................... 4.12639% sunoffense.................... 3.90335% sand.......................... 3.56877% rainoffense................... 1.72862% monotype...................... 1.44981% choice........................ 0.96654% dragmag....................... 0.57621% trickroom..................... 0.50186% sunstall...................... 0.35316% tricksun...................... 0.33457% sandoffense................... 0.29740% hail.......................... 0.27881% monoice....................... 0.26022% monograss..................... 0.24164% rainstall..................... 0.18587% sandstall..................... 0.16729% monopsychic................... 0.14870% monosteel..................... 0.14870% monoflying.................... 0.14870% monoelectric.................. 0.13011% monoghost..................... 0.11152% monodark...................... 0.11152% monowater..................... 0.09294% monofighting.................. 0.09294% fear.......................... 0.05576% monopoison.................... 0.05576% monorock...................... 0.05576% mononormal.................... 0.05576% monodragon.................... 0.03717% monobug....................... 0.03717% monofire...................... 0.03717% monofairy..................... 0.03717% gravity....................... 0.01859% trickrain..................... 0.01859% allweather.................... 0.01859% monoground.................... 0.01859% Stalliness (mean: -0.152) | -2.0|# |### -1.5|########## |############ -1.0|#################### |######################### -0.5|###################### |############################## 0.0|########################### |###################### +0.5|############### |########### +1.0|######## |###### +1.5|#### |### +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%