weatherless...................60.62255% offense.......................45.43834% balance.......................27.83446% sun...........................22.51248% rain..........................19.09356% hyperoffense..................15.15689% semistall..................... 6.50825% multiweather.................. 5.33878% voltturn...................... 5.16210% stall......................... 5.06206% sunoffense.................... 4.13502% sand.......................... 3.00202% rainoffense................... 1.76949% monotype...................... 1.17197% choice........................ 1.09011% dragmag....................... 0.67799% trickroom..................... 0.57656% tricksun...................... 0.45462% sunstall...................... 0.41707% monoice....................... 0.32419% sandoffense................... 0.25389% rainstall..................... 0.23588% hail.......................... 0.20565% monograss..................... 0.19313% sandstall..................... 0.17854% monopsychic................... 0.12641% monoflying.................... 0.12039% monosteel..................... 0.10987% fear.......................... 0.07739% monodark...................... 0.07098% monoelectric.................. 0.06870% monoghost..................... 0.05913% monofighting.................. 0.05892% monowater..................... 0.05087% monopoison.................... 0.03300% monorock...................... 0.03140% monobug....................... 0.03074% trickrain..................... 0.03066% mononormal.................... 0.02835% monofairy..................... 0.02365% monofire...................... 0.02319% gravity....................... 0.02184% monodragon.................... 0.01974% allweather.................... 0.01143% monoground.................... 0.01098% Stalliness (mean: -0.135) | -2.0|# |### -1.5|########## |########### -1.0|################### |########################## -0.5|##################### |############################## 0.0|######################### |###################### +0.5|############## |########### +1.0|######## |####### +1.5|##### |#### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%