weatherless...................60.02490% offense.......................49.95641% rain..........................24.17288% balance.......................22.76503% sun...........................21.59609% hyperoffense..................13.40817% stall......................... 8.68756% multiweather.................. 6.69821% semistall..................... 5.18282% voltturn...................... 5.03695% sunoffense.................... 2.10274% rainoffense................... 1.63011% dragmag....................... 0.89640% sand.......................... 0.87930% choice........................ 0.84309% trickroom..................... 0.65063% tricksun...................... 0.44738% sunstall...................... 0.35900% monotype...................... 0.31621% sandstall..................... 0.12991% monoice....................... 0.12152% monopsychic................... 0.10759% rainstall..................... 0.09695% sandoffense................... 0.07527% trickrain..................... 0.06785% hail.......................... 0.04602% monograss..................... 0.03309% monoflying.................... 0.03307% monosteel..................... 0.01944% monowater..................... 0.00150% gravity....................... 0.00000% fear.......................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.125) | -2.0|## |# -1.5|######### |###### -1.0|############### |############################## -0.5|############### |########################## 0.0|##################### |################## +0.5|######## |##### +1.0|#### |#### +1.5|####### |####### +2.0|## |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.54%