weatherless...................81.17807% offense.......................56.48157% balance.......................25.00081% hyperoffense..................15.33612% sand..........................14.13182% rain.......................... 2.39766% semistall..................... 2.28718% voltturn...................... 2.12572% monotype...................... 1.93715% sun........................... 1.56121% hail.......................... 1.44912% sandoffense................... 1.23181% stall......................... 0.89432% batonpass..................... 0.74783% multiweather.................. 0.67903% dragmag....................... 0.31564% monowater..................... 0.25130% sandstall..................... 0.23754% sunoffense.................... 0.19060% rainoffense................... 0.18979% monodark...................... 0.16308% swagplay...................... 0.16227% monofire...................... 0.15458% monobug....................... 0.14082% monosteel..................... 0.14042% mononormal.................... 0.13961% trickroom..................... 0.11695% monoelectric.................. 0.11493% monofighting.................. 0.11452% monopoison.................... 0.11169% monoflying.................... 0.11128% hailoffense................... 0.09955% monoice....................... 0.09631% monoghost..................... 0.08053% monopsychic................... 0.07972% monodragon.................... 0.07851% monorock...................... 0.06434% monograss..................... 0.05625% monoground.................... 0.02509% trickhail..................... 0.02347% monofairy..................... 0.02266% gravity....................... 0.01700% sunstall...................... 0.01012% trapper....................... 0.01012% allweather.................... 0.00405% tricksand..................... 0.00324% trickrain..................... 0.00202% hailstall..................... 0.00202% Stalliness (mean: -0.332) |### -1.5|###### |########### -1.0|################## |######################## -0.5|############################ |############################## 0.0|###################### |################# +0.5|########### |###### +1.0|### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.54%