weatherless...................78.75357% offense.......................56.90559% balance.......................24.97416% sand..........................16.77208% hyperoffense..................14.93486% rain.......................... 2.46359% voltturn...................... 2.30531% semistall..................... 2.27991% hail.......................... 1.47803% monotype...................... 1.38125% sandoffense................... 1.29256% sun........................... 1.21801% stall......................... 0.90549% multiweather.................. 0.63154% batonpass..................... 0.60192% dragmag....................... 0.34818% sandstall..................... 0.27931% rainoffense................... 0.22904% swagplay...................... 0.22570% monowater..................... 0.22530% monodark...................... 0.15191% sunoffense.................... 0.13963% monosteel..................... 0.12065% hailoffense................... 0.11681% mononormal.................... 0.10156% monobug....................... 0.09159% trickroom..................... 0.08999% monoelectric.................. 0.08842% monofighting.................. 0.08505% monofire...................... 0.08213% monopoison.................... 0.08151% monopsychic................... 0.07312% monoflying.................... 0.06885% monoghost..................... 0.04208% monodragon.................... 0.04170% monoice....................... 0.03940% monorock...................... 0.03030% monograss..................... 0.02871% gravity....................... 0.02452% trickhail..................... 0.02037% monofairy..................... 0.01607% monoground.................... 0.01517% trapper....................... 0.00685% allweather.................... 0.00488% tricksand..................... 0.00463% sunstall...................... 0.00228% trickrain..................... 0.00152% hailstall..................... 0.00016% Stalliness (mean: -0.327) |## -1.5|###### |########### -1.0|################## |######################## -0.5|########################### |############################## 0.0|##################### |################# +0.5|########## |###### +1.0|### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.56%