weatherless...................73.89251% offense.......................55.91134% balance.......................24.20410% sand..........................21.84607% hyperoffense..................16.68970% voltturn...................... 2.60183% semistall..................... 2.31691% rain.......................... 2.24761% hail.......................... 1.84988% sandoffense................... 1.75587% sun........................... 0.97948% batonpass..................... 0.91744% stall......................... 0.87796% multiweather.................. 0.77900% monotype...................... 0.64473% dragmag....................... 0.44572% sandstall..................... 0.35055% rainoffense................... 0.34050% swagplay...................... 0.32689% hailoffense................... 0.24554% monodark...................... 0.16018% monosteel..................... 0.09115% mononormal.................... 0.07813% monopsychic................... 0.06484% monoelectric.................. 0.05328% monobug....................... 0.04628% monowater..................... 0.04144% trickroom..................... 0.04109% monodragon.................... 0.02980% sunoffense.................... 0.02945% monofighting.................. 0.01657% trickhail..................... 0.01419% monoflying.................... 0.01376% monopoison.................... 0.01295% tricksand..................... 0.00961% monofire...................... 0.00948% monograss..................... 0.00923% trapper....................... 0.00816% monoground.................... 0.00592% monoice....................... 0.00494% allweather.................... 0.00445% monoghost..................... 0.00367% monofairy..................... 0.00236% monorock...................... 0.00121% trickrain..................... 0.00073% gravity....................... 0.00069% sunstall...................... 0.00015% hailstall..................... 0.00002% Stalliness (mean: -0.344) |## -1.5|###### |############# -1.0|#################### |######################## -0.5|############################ |############################## 0.0|################# |################## +0.5|########### |####### +1.0|### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%