weatherless...................74.30753% offense.......................60.37002% sand..........................20.39228% balance.......................19.25864% hyperoffense..................17.31506% rain.......................... 4.48091% voltturn...................... 2.93492% semistall..................... 2.11450% dragmag....................... 1.58262% hail.......................... 1.43504% sandoffense................... 1.36663% batonpass..................... 1.17185% multiweather.................. 1.14581% stall......................... 0.94178% rainoffense................... 0.88909% sun........................... 0.53176% monotype...................... 0.43418% swagplay...................... 0.27670% mononormal.................... 0.15396% sandstall..................... 0.13448% hailoffense................... 0.06531% monosteel..................... 0.05444% monopsychic................... 0.05356% trickroom..................... 0.04058% monodragon.................... 0.03289% monowater..................... 0.02702% sunoffense.................... 0.02701% monodark...................... 0.02633% monobug....................... 0.02269% monoflying.................... 0.01805% trickhail..................... 0.01589% monoground.................... 0.00977% monoelectric.................. 0.00961% monograss..................... 0.00768% monofire...................... 0.00551% monopoison.................... 0.00492% tricksand..................... 0.00387% trapper....................... 0.00298% monoice....................... 0.00268% monofighting.................. 0.00257% trickrain..................... 0.00144% monofairy..................... 0.00118% monoghost..................... 0.00105% monorock...................... 0.00056% gravity....................... 0.00014% sunstall...................... 0.00005% hailstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.397) |# -1.5|##### |############### -1.0|################# |####################### -0.5|############################## |######################### 0.0|############### |########### +0.5|######### |##### +1.0|## |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.62%