weatherless...................70.64946% offense.......................51.25805% balance.......................45.17874% rain..........................17.15711% sun........................... 9.77200% sand.......................... 2.01225% semistall..................... 1.72761% hyperoffense.................. 1.30696% trickroom..................... 0.66578% hail.......................... 0.55157% stall......................... 0.52864% monotype...................... 0.40872% monoice....................... 0.27622% rainoffense................... 0.22380% batonpass..................... 0.14635% multiweather.................. 0.14238% monofighting.................. 0.13250% Stalliness (mean: 0.040) -1.5| |# -1.0|# |#### -0.5|############ |#################### 0.0|############################## |############################ +0.5|####### |######## +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.87%