offense.......................68.62200% weatherless...................65.95557% balance.......................27.62865% sun...........................19.96563% rain..........................13.63497% semistall..................... 3.74935% sand.......................... 0.44383% trickroom..................... 0.00033% monoice....................... 0.00000% batonpass..................... 0.00000% multiweather.................. 0.00000% hyperoffense.................. 0.00000% stall......................... 0.00000% hail.......................... 0.00000% monofighting.................. 0.00000% monotype...................... 0.00000% rainoffense................... 0.00000% Stalliness (mean: -0.075) -1.5| | -1.0| | -0.5|########################## |##################### 0.0|############################## |######################### +0.5|## |### +1.0|#### | +1.5| more negative = more offensive, more positive = more stall one # = 0.89%