weatherless...................88.66502% balance.......................43.60092% offense.......................34.85072% voltturn......................12.26148% stall......................... 8.96859% hyperoffense.................. 6.80622% sand.......................... 6.54480% semistall..................... 5.77355% rain.......................... 4.57401% trickroom..................... 2.00045% sandoffense................... 0.34478% sandstall..................... 0.23410% sun........................... 0.21747% dragmag....................... 0.03849% monotype...................... 0.00402% multiweather.................. 0.00389% monosteel..................... 0.00385% hail.......................... 0.00258% monofire...................... 0.00008% monograss..................... 0.00008% mononormal.................... 0.00005% monoground.................... 0.00004% monodark...................... 0.00004% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.253) | -1.5|## |###### -1.0|######## |############# -0.5|###################### |################## 0.0|################### |###################### +0.5|############################## |################## +1.0|####### |###### +1.5|### |## +2.0|## |# +2.5|####### | more negative = more offensive, more positive = more stall one # = 0.52%