offense.......................56.43666% weatherless...................50.34901% balance.......................32.22051% sun...........................31.20208% rain..........................30.18938% multiweather..................16.82973% hyperoffense.................. 6.93157% sand.......................... 3.87630% semistall..................... 3.31274% monotype...................... 2.19133% trickroom..................... 1.60201% hail.......................... 1.37029% rainoffense................... 1.21009% stall......................... 1.09852% sunoffense.................... 0.87825% tricksun...................... 0.52352% voltturn...................... 0.50349% monodragon.................... 0.36904% batonpass..................... 0.35759% monowater..................... 0.31182% trickrain..................... 0.29752% mononormal.................... 0.27749% sandoffense................... 0.22886% sandstall..................... 0.19739% monoice....................... 0.18881% choice........................ 0.18595% tricksand..................... 0.18023% monodark...................... 0.17737% dragmag....................... 0.16306% monoflying.................... 0.16020% monograss..................... 0.12587% gravity....................... 0.08582% monofire...................... 0.08010% monofairy..................... 0.07152% monoground.................... 0.06866% monoelectric.................. 0.06866% monoghost..................... 0.06008% monopsychic................... 0.05435% monofighting.................. 0.05435% monosteel..................... 0.04577% monobug....................... 0.03719% rainstall..................... 0.03433% monopoison.................... 0.02575% trickhail..................... 0.02575% monorock...................... 0.02289% sunstall...................... 0.02003% hailoffense................... 0.01144% hailstall..................... 0.00858% swagplay...................... 0.00286% Stalliness (mean: -0.152) |# -1.5|## |##### -1.0|########## |################## -0.5|########################## |############################## 0.0|########################## |################### +0.5|############ |######## +1.0|##### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.60%