sand..........................50.49918% weatherless...................46.92635% offense.......................31.80637% hyperoffense..................31.75041% balance.......................23.97353% sandoffense................... 8.79400% semistall..................... 8.04710% stall......................... 4.42258% sandstall..................... 3.76103% monotype...................... 1.81681% monofighting.................. 1.81588% rain.......................... 1.57227% dragmag....................... 1.34635% choice........................ 1.16741% hail.......................... 1.00220% voltturn...................... 0.97915% rainoffense................... 0.19326% hailstall..................... 0.11103% mononormal.................... 0.00094% batonpass..................... 0.00001% trickroom..................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% sun........................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.322) -2.0|# |######## -1.5|############## |############################ -1.0|############################## |############################# -0.5|################ |######### 0.0|############# |################# +0.5|###### |########### +1.0|########### |####### +1.5|######### |####### +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.46%