weatherless...................43.83007% offense.......................34.57226% balance.......................34.08561% rain..........................26.37270% sand..........................24.21042% hyperoffense..................16.45616% semistall..................... 9.20030% stall......................... 5.68566% sun........................... 4.26250% voltturn...................... 3.83563% rainstall..................... 2.86118% sandoffense................... 1.93720% dragmag....................... 1.85532% rainoffense................... 1.72550% sandstall..................... 1.72386% hail.......................... 1.66807% monotype...................... 1.49572% choice........................ 1.23732% batonpass..................... 0.68338% trickroom..................... 0.53910% monowater..................... 0.42298% hailstall..................... 0.41685% monofairy..................... 0.32910% multiweather.................. 0.29609% tricksand..................... 0.23260% sunoffense.................... 0.20110% monorock...................... 0.16866% monodragon.................... 0.14464% mononormal.................... 0.13112% monopsychic................... 0.09580% hailoffense................... 0.07964% monodark...................... 0.05189% monosteel..................... 0.04919% monobug....................... 0.04067% monoflying.................... 0.04067% monofighting.................. 0.02890% tricksun...................... 0.02333% monograss..................... 0.02259% monoground.................... 0.02213% monofire...................... 0.01695% monoelectric.................. 0.01507% Stalliness (mean: -0.008) -2.0|## |#### -1.5|########## |########## -1.0|############# |############### -0.5|################## |################### 0.0|##################### |############################## +0.5|############ |######### +1.0|######## |######### +1.5|###### |#### +2.0|## | +2.5|#### | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%