offense.......................59.55882% weatherless...................48.52941% balance.......................23.52941% rain..........................21.32353% sun...........................19.85294% hyperoffense..................13.97059% sand..........................13.97059% rainoffense................... 4.41176% multiweather.................. 4.41176% semistall..................... 1.47059% stall......................... 1.47059% sandoffense................... 1.47059% batonpass..................... 1.47059% monotype...................... 1.47059% hail.......................... 0.73529% monodark...................... 0.73529% rainstall..................... 0.73529% monodragon.................... 0.73529% Stalliness (mean: -0.325) -1.5|##### |####### -1.0|####### |############ -0.5|############################## |################ 0.0|################ |########### +0.5|#### |### +1.0|## |# +1.5| | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.86%