offense.......................62.35811% weatherless...................40.97723% sun...........................25.58373% rain..........................24.35849% balance.......................21.26821% sand..........................15.18975% hyperoffense..................13.37825% multiweather.................. 6.73595% rainoffense................... 4.51110% stall......................... 1.68013% semistall..................... 1.31531% batonpass..................... 1.28682% rainstall..................... 1.22602% sandoffense................... 1.22422% monotype...................... 0.91203% hail.......................... 0.62674% monodark...................... 0.45602% monodragon.................... 0.45602% Stalliness (mean: -0.332) -1.5|#### |###### -1.0|##### |########## -0.5|############################## |################# 0.0|############## |########## +0.5|### |## +1.0|# |# +1.5| | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.95%