weatherless...................97.12655% offense.......................30.94555% balance.......................29.55439% hyperoffense..................22.03009% monotype......................12.99547% stall......................... 9.34275% semistall..................... 8.12722% monoghost..................... 4.51983% monobug....................... 2.95732% monodragon.................... 2.25364% mononormal.................... 2.08820% monopsychic................... 1.44186% monoground.................... 1.43255% sand.......................... 1.03866% sun........................... 0.89721% monorock...................... 0.86374% monoflying.................... 0.83612% monopoison.................... 0.68753% hail.......................... 0.58900% rain.......................... 0.45398% sunoffense.................... 0.39357% monosteel..................... 0.39139% monodark...................... 0.32339% hailoffense................... 0.31685% sandoffense................... 0.30332% monofire...................... 0.21586% monofighting.................. 0.19127% rainoffense................... 0.15463% monofairy..................... 0.14037% sandstall..................... 0.13304% monograss..................... 0.13260% monoice....................... 0.12965% monowater..................... 0.12115% multiweather.................. 0.10539% rainstall..................... 0.02910% sunstall...................... 0.02376% monoelectric.................. 0.02136% trickroom..................... 0.01645% swagplay...................... 0.00361% hailstall..................... 0.00119% dragmag....................... 0.00080% batonpass..................... 0.00047% voltturn...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.045) -4.0| | -3.0|# |### -2.0|####### |################ -1.0|##################### |########################## 0.0|############################## |######################## +1.0|################# |######### +2.0|######## |## +3.0|# |# +4.0| |# more negative = more offensive, more positive = more stall one # = 0.60%