weatherless...................88.31780% offense.......................50.28737% hyperoffense..................38.49884% balance.......................10.18711% voltturn...................... 7.99195% sun........................... 5.93984% sand.......................... 2.59267% sunoffense.................... 2.21668% hail.......................... 2.12427% monotype...................... 1.81284% rain.......................... 1.26215% semistall..................... 0.84186% hailoffense................... 0.73678% rainoffense................... 0.57601% mononormal.................... 0.48739% batonpass..................... 0.40764% trickroom..................... 0.40004% choice........................ 0.37725% monopoison.................... 0.29243% sandoffense................... 0.27345% monowater..................... 0.25446% multiweather.................. 0.21648% dragmag....................... 0.19242% stall......................... 0.18483% monofire...................... 0.12913% monorock...................... 0.12280% monograss..................... 0.11140% monodragon.................... 0.07469% monobug....................... 0.07216% monoelectric.................. 0.06456% monoghost..................... 0.04937% monopsychic................... 0.04811% sandstall..................... 0.04557% monofighting.................. 0.04178% monoground.................... 0.03671% monosteel..................... 0.03291% monoflying.................... 0.02912% monoice....................... 0.02785% monodark...................... 0.02279% monofairy..................... 0.01646% allweather.................... 0.00506% trapper....................... 0.00380% hailstall..................... 0.00253% sunstall...................... 0.00127% Stalliness (mean: -0.775) |## -2.0|#### |########## -1.5|################## |########################## -1.0|############################## |############################## -0.5|############################ |################## 0.0|########### |###### +0.5|##### |### +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.52%