weatherless...................88.51200% offense.......................50.46425% hyperoffense..................37.60160% balance.......................10.85887% voltturn...................... 9.95231% sun........................... 6.16580% sand.......................... 2.56136% sunoffense.................... 2.35276% hail.......................... 2.01606% monotype...................... 1.33235% semistall..................... 0.90092% rain.......................... 0.87874% hailoffense................... 0.70173% rainoffense................... 0.43074% trickroom..................... 0.42669% batonpass..................... 0.42235% choice........................ 0.35128% mononormal.................... 0.32623% monopoison.................... 0.29572% sandoffense................... 0.23177% monowater..................... 0.20866% stall......................... 0.17437% dragmag....................... 0.16466% multiweather.................. 0.12367% monorock...................... 0.07231% monodragon.................... 0.06871% monofire...................... 0.06536% sandstall..................... 0.05547% monograss..................... 0.05222% monobug....................... 0.04961% monoelectric.................. 0.04408% monofighting.................. 0.04381% monoghost..................... 0.04041% monopsychic................... 0.02446% monosteel..................... 0.02041% monoground.................... 0.01991% monoflying.................... 0.01674% monodark...................... 0.01618% monoice....................... 0.01260% monofairy..................... 0.00713% trapper....................... 0.00363% allweather.................... 0.00228% sunstall...................... 0.00078% hailstall..................... 0.00039% Stalliness (mean: -0.753) |## -2.0|#### |########## -1.5|################# |########################### -1.0|############################# |############################## -0.5|############################ |#################### 0.0|############ |####### +0.5|##### |### +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.51%