weatherless...................90.69622% offense.......................52.57557% hyperoffense..................34.34208% voltturn......................13.40982% balance.......................12.17407% sun........................... 5.59873% sand.......................... 2.12872% sunoffense.................... 2.02604% hail.......................... 1.19135% monotype...................... 0.96030% semistall..................... 0.79160% monopoison.................... 0.56691% hailoffense................... 0.41253% rain.......................... 0.41194% batonpass..................... 0.32262% choice........................ 0.29805% trickroom..................... 0.27450% rainoffense................... 0.25615% mononormal.................... 0.13729% dragmag....................... 0.13318% stall......................... 0.11668% monowater..................... 0.11182% sandoffense................... 0.09899% sandstall..................... 0.05605% monodragon.................... 0.03798% monofighting.................. 0.03025% multiweather.................. 0.02660% monoghost..................... 0.02166% monofire...................... 0.01200% monograss..................... 0.01143% monoelectric.................. 0.00963% monorock...................... 0.00864% monobug....................... 0.00678% trapper....................... 0.00391% monoflying.................... 0.00315% monoground.................... 0.00170% monodark...................... 0.00104% monopsychic................... 0.00076% monoice....................... 0.00055% monofairy..................... 0.00043% monosteel..................... 0.00010% hailstall..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.694) |## -2.0|### |####### -1.5|############### |############################ -1.0|############################ |############################## -0.5|############################## |######################### 0.0|############## |####### +0.5|####### |### +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.50%