weatherless...................91.69026% offense.......................49.17871% hyperoffense..................33.51716% voltturn......................20.68009% balance.......................15.91731% sun........................... 4.69205% sand.......................... 3.40283% sunoffense.................... 1.48337% semistall..................... 1.30006% batonpass..................... 1.12562% hail.......................... 0.77870% multiweather.................. 0.76814% hailoffense................... 0.39874% trickroom..................... 0.36943% monotype...................... 0.26706% rain.......................... 0.20931% rainoffense................... 0.15796% monopoison.................... 0.09176% stall......................... 0.08676% choice........................ 0.08027% mononormal.................... 0.07270% monoghost..................... 0.04775% sandstall..................... 0.02855% monoflying.................... 0.02263% dragmag....................... 0.02037% trapper....................... 0.01539% monowater..................... 0.01406% monobug....................... 0.00630% monodragon.................... 0.00578% sandoffense................... 0.00521% tricksun...................... 0.00465% monofire...................... 0.00145% monofighting.................. 0.00130% monopsychic................... 0.00079% monosteel..................... 0.00072% monoground.................... 0.00071% monoelectric.................. 0.00056% monograss..................... 0.00046% monodark...................... 0.00038% monorock...................... 0.00027% allweather.................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.663) -2.5| |# -2.0|###### |########### -1.5|######## |########################## -1.0|########################## |########################## -0.5|##################### |############################## 0.0|################ |############ +0.5|###### |#### +1.0|## |## +1.5| more negative = more offensive, more positive = more stall one # = 0.51%