weatherless...................85.95245% offense.......................40.63068% balance.......................36.76841% hyperoffense..................12.77278% sand.......................... 8.45103% semistall..................... 6.38741% stall......................... 3.44073% monotype...................... 3.00022% rain.......................... 2.96159% voltturn...................... 2.83757% sun........................... 2.73049% dragmag....................... 1.84405% choice........................ 1.01385% sandoffense................... 0.58418% multiweather.................. 0.37003% hail.......................... 0.35241% mononormal.................... 0.34766% monoflying.................... 0.33682% monodark...................... 0.32869% trickroom..................... 0.29548% monowater..................... 0.29480% sunoffense.................... 0.26837% sandstall..................... 0.25888% trapper....................... 0.25685% monofighting.................. 0.25075% rainoffense................... 0.24804% monodragon.................... 0.21958% monopoison.................... 0.21348% monorock...................... 0.14435% monofairy..................... 0.12470% monograss..................... 0.12402% monoghost..................... 0.12267% rainstall..................... 0.11792% monopsychic................... 0.11589% monoice....................... 0.10843% monobug....................... 0.10708% monosteel..................... 0.08878% monoelectric.................. 0.08675% monofire...................... 0.07726% monoground.................... 0.06574% sunstall...................... 0.02372% hailoffense................... 0.01627% hailstall..................... 0.01491% allweather.................... 0.01084% gravity....................... 0.00949% tricksun...................... 0.00339% tricksand..................... 0.00339% trickrain..................... 0.00068% trickhail..................... 0.00068% Stalliness (mean: -0.055) -2.0|# |###### -1.5|####### |########## -1.0|################ |####################### -0.5|######################### |############################## 0.0|############################## |############################ +0.5|####################### |################## +1.0|########## |####### +1.5|##### |### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%