weatherless...................88.89473% balance.......................37.11302% offense.......................32.99133% hyperoffense..................18.74351% sand.......................... 8.31107% dragmag....................... 7.90954% semistall..................... 6.00257% stall......................... 5.14957% voltturn...................... 5.02527% rain.......................... 2.12731% choice........................ 1.49628% monotype...................... 0.95851% trapper....................... 0.68783% sun........................... 0.68725% sandoffense................... 0.55081% sandstall..................... 0.26512% rainstall..................... 0.24808% rainoffense................... 0.23306% trickroom..................... 0.20971% monoflying.................... 0.15330% sunoffense.................... 0.10573% monopoison.................... 0.10439% monodark...................... 0.10399% monowater..................... 0.09583% monofire...................... 0.06420% monofighting.................. 0.06300% monoice....................... 0.06049% multiweather.................. 0.05980% monofairy..................... 0.04882% monodragon.................... 0.04848% monoghost..................... 0.04485% hail.......................... 0.04451% mononormal.................... 0.03609% monosteel..................... 0.03449% monopsychic................... 0.03051% monoground.................... 0.02326% monograss..................... 0.02226% monoelectric.................. 0.01976% hailoffense................... 0.01637% monobug....................... 0.00818% sunstall...................... 0.00455% monorock...................... 0.00451% trickhail..................... 0.00244% allweather.................... 0.00110% tricksand..................... 0.00029% trickrain..................... 0.00021% gravity....................... 0.00001% hailstall..................... 0.00001% tricksun...................... 0.00000% Stalliness (mean: -0.076) -2.0|## |####################### -1.5|######## |########## -1.0|################ |#################### -0.5|##################### |############################ 0.0|############################## |########################### +0.5|########################## |######################## +1.0|########## |######## +1.5|##### |#### +2.0|## |# +2.5|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.37%