rain..........................78.92193% sun...........................67.70923% balance.......................66.59017% multiweather..................47.97360% offense.......................31.35014% trickroom..................... 5.71972% trickrain..................... 5.57576% tricksun...................... 5.36452% semistall..................... 1.99094% weatherless................... 1.12381% dragmag....................... 0.25863% sand.......................... 0.20525% hail.......................... 0.06790% hyperoffense.................. 0.06670% rainoffense................... 0.04262% voltturn...................... 0.01641% monotype...................... 0.00886% monowater..................... 0.00702% sunoffense.................... 0.00235% stall......................... 0.00205% monofighting.................. 0.00117% monograss..................... 0.00067% rainstall..................... 0.00029% sandoffense................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.201) | -1.0|# |### -0.5|####### |################### 0.0|#################### |######################## +0.5|############################## |########### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.85%