weatherless...................93.12168% offense.......................45.80212% balance.......................37.05211% hyperoffense..................10.29045% semistall..................... 4.73764% voltturn...................... 3.59732% rain.......................... 3.43335% stall......................... 2.11768% sun........................... 1.54390% sand.......................... 1.40119% trickroom..................... 0.92510% monotype...................... 0.81659% hail.......................... 0.58032% rainoffense................... 0.56269% sunoffense.................... 0.39410% choice........................ 0.27678% monoice....................... 0.24416% hailstall..................... 0.19406% mononormal.................... 0.15179% dragmag....................... 0.14652% monoelectric.................. 0.11722% multiweather.................. 0.07968% monograss..................... 0.07157% monowater..................... 0.04692% monoflying.................... 0.03708% gravity....................... 0.03397% monobug....................... 0.03035% monopoison.................... 0.02785% sandoffense................... 0.02733% monodragon.................... 0.02631% sandstall..................... 0.02427% monofire...................... 0.02147% monorock...................... 0.02106% monoghost..................... 0.01511% monopsychic................... 0.00753% monoground.................... 0.00722% trapper....................... 0.00691% monofighting.................. 0.00458% hailoffense................... 0.00391% monodark...................... 0.00363% tricksun...................... 0.00360% monofairy..................... 0.00337% rainstall..................... 0.00297% sunstall...................... 0.00253% monosteel..................... 0.00203% Stalliness (mean: -0.091) -2.0|# |## -1.5|#### |####### -1.0|############## |################### -0.5|######################## |########################### 0.0|############################## |######################## +0.5|################## |############ +1.0|######### |### +1.5|### |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%