weatherless...................94.68182% offense.......................44.60317% balance.......................37.56331% hyperoffense.................. 9.85733% semistall..................... 5.68596% voltturn...................... 4.30746% rain.......................... 3.08686% stall......................... 2.29023% sand.......................... 1.37597% trickroom..................... 0.98937% sun........................... 0.82320% rainoffense................... 0.48344% sunoffense.................... 0.26584% monotype...................... 0.23844% choice........................ 0.22992% dragmag....................... 0.22551% hail.......................... 0.09285% mononormal.................... 0.08348% multiweather.................. 0.06071% monoice....................... 0.05161% monoelectric.................. 0.03152% monograss..................... 0.02888% hailstall..................... 0.02146% gravity....................... 0.02037% sandoffense................... 0.01733% sandstall..................... 0.01326% monowater..................... 0.01317% monoflying.................... 0.01143% monodragon.................... 0.00757% tricksun...................... 0.00673% monorock...................... 0.00634% monobug....................... 0.00231% monofire...................... 0.00210% monosteel..................... 0.00110% rainstall..................... 0.00090% monopoison.................... 0.00069% trapper....................... 0.00040% monofairy..................... 0.00023% sunstall...................... 0.00018% monopsychic................... 0.00008% monoghost..................... 0.00008% monodark...................... 0.00005% monofighting.................. 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.062) -2.0|# |## -1.5|##### |####### -1.0|############# |################### -0.5|###################### |############################ 0.0|############################## |####################### +0.5|################# |############# +1.0|########### |### +1.5|#### |## +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%