weatherless...................95.15704% offense.......................44.25455% balance.......................39.89532% hyperoffense.................. 7.14659% semistall..................... 4.96801% voltturn...................... 4.37479% stall......................... 3.73552% sand.......................... 2.50102% rain.......................... 1.84090% rainoffense................... 0.59971% trickroom..................... 0.54155% sun........................... 0.49648% choice........................ 0.35638% dragmag....................... 0.18200% sunoffense.................... 0.11815% monotype...................... 0.08208% mononormal.................... 0.03315% sandoffense................... 0.02504% hail.......................... 0.02396% multiweather.................. 0.01939% monoelectric.................. 0.01858% monoice....................... 0.01086% monograss..................... 0.01053% gravity....................... 0.00704% tricksun...................... 0.00681% sandstall..................... 0.00450% monowater..................... 0.00424% monoflying.................... 0.00406% hailstall..................... 0.00288% rainstall..................... 0.00025% monobug....................... 0.00024% monosteel..................... 0.00023% monodragon.................... 0.00019% monorock...................... 0.00012% monopoison.................... 0.00009% monofire...................... 0.00003% sunstall...................... 0.00002% monopsychic................... 0.00001% monofairy..................... 0.00000% monoghost..................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.014) -2.0| |# -1.5|#### |#### -1.0|########### |################# -0.5|################ |####################### 0.0|############################## |###################### +0.5|############# |############# +1.0|########## |### +1.5|### |## +2.0|# | +2.5|## more negative = more offensive, more positive = more stall one # = 0.57%