weatherless...................98.05316% offense.......................43.81573% balance.......................35.65976% hyperoffense..................11.25868% semistall..................... 6.09163% stall......................... 3.17421% voltturn...................... 2.96452% trickroom..................... 1.36898% sun........................... 1.05862% rain.......................... 0.65991% choice........................ 0.30408% sunoffense.................... 0.27737% monotype...................... 0.25162% sand.......................... 0.21936% dragmag....................... 0.19614% rainoffense................... 0.13900% monofighting.................. 0.12557% monopsychic................... 0.03354% hail.......................... 0.03315% mononormal.................... 0.02688% multiweather.................. 0.02419% monofire...................... 0.01753% monorock...................... 0.01071% monodark...................... 0.01042% monodragon.................... 0.00739% monograss..................... 0.00567% monoground.................... 0.00565% monobug....................... 0.00551% monowater..................... 0.00299% monoflying.................... 0.00231% monoghost..................... 0.00221% monoelectric.................. 0.00208% hailoffense................... 0.00170% hailstall..................... 0.00128% tricksun...................... 0.00128% monoice....................... 0.00091% monosteel..................... 0.00078% trapper....................... 0.00027% monofairy..................... 0.00012% rainstall..................... 0.00001% monopoison.................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.048) -2.0|# |## -1.5|###### |######### -1.0|############# |##################### -0.5|########################## |############################## 0.0|############################# |########################## +0.5|################## |################ +1.0|########## |####### +1.5|## |## +2.0|# |# +2.5|### | more negative = more offensive, more positive = more stall one # = 0.45%