weatherless...................98.56507% offense.......................39.54926% balance.......................36.54640% hyperoffense..................11.42194% stall......................... 6.70737% semistall..................... 5.77503% voltturn...................... 2.47429% trickroom..................... 2.07708% sun........................... 0.95798% rain.......................... 0.36709% choice........................ 0.25200% sunoffense.................... 0.14136% dragmag....................... 0.13276% sand.......................... 0.10396% rainoffense................... 0.09651% monotype...................... 0.08992% monofighting.................. 0.04568% monopsychic................... 0.01703% hail.......................... 0.01476% multiweather.................. 0.00886% mononormal.................... 0.00683% monorock...................... 0.00467% monofire...................... 0.00459% monodragon.................... 0.00408% monoground.................... 0.00299% monograss..................... 0.00192% monobug....................... 0.00165% monodark...................... 0.00131% monowater..................... 0.00118% tricksun...................... 0.00051% monoghost..................... 0.00048% monoflying.................... 0.00045% hailoffense................... 0.00038% monoelectric.................. 0.00037% hailstall..................... 0.00027% monosteel..................... 0.00009% monoice....................... 0.00007% trapper....................... 0.00002% monofairy..................... 0.00001% rainstall..................... 0.00000% monopoison.................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.065) -2.0| |#### -1.5|###### |######## -1.0|############# |################## -0.5|########################## |############################## 0.0|######################### |######################### +0.5|###################### |#################### +1.0|######### |######## +1.5|### |#### +2.0|### |## +2.5|###### | more negative = more offensive, more positive = more stall one # = 0.43%