weatherless...................97.31908% offense.......................46.65938% balance.......................36.05848% hyperoffense..................11.47572% semistall..................... 3.90262% voltturn...................... 2.98478% stall......................... 1.90381% monotype...................... 1.43144% rain.......................... 1.21005% trickroom..................... 0.97073% sun........................... 0.93039% rainoffense................... 0.65342% choice........................ 0.58351% monofighting.................. 0.47595% monodark...................... 0.45265% sand.......................... 0.36301% mononormal.................... 0.25187% hail.......................... 0.19002% dragmag....................... 0.15596% sunoffense.................... 0.12638% monowater..................... 0.11025% monorock...................... 0.09680% monofire...................... 0.09143% monobug....................... 0.07440% monopsychic................... 0.06543% monoghost..................... 0.05557% monoflying.................... 0.04392% monoelectric.................. 0.04213% monoground.................... 0.04033% monograss..................... 0.03496% monopoison.................... 0.03496% monosteel..................... 0.01972% multiweather.................. 0.01255% monoice....................... 0.00986% sandstall..................... 0.00807% rainstall..................... 0.00717% monodragon.................... 0.00717% trapper....................... 0.00359% monofairy..................... 0.00269% sandoffense................... 0.00179% trickhail..................... 0.00179% hailoffense................... 0.00179% tricksand..................... 0.00179% gravity....................... 0.00090% hailstall..................... 0.00090% Stalliness (mean: -0.123) -2.0|# |## -1.5|##### |######### -1.0|############# |################## -0.5|######################### |############################ 0.0|############################## |######################## +0.5|################## |########### +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%