weatherless...................96.75132% offense.......................44.54456% balance.......................30.66910% hyperoffense..................16.92609% stall......................... 4.02443% semistall..................... 3.83582% rain.......................... 2.35826% voltturn...................... 2.21664% rainoffense................... 2.09845% choice........................ 1.04675% trickroom..................... 0.82660% sun........................... 0.41892% monotype...................... 0.30894% sand.......................... 0.27606% hail.......................... 0.19611% monowater..................... 0.11301% dragmag....................... 0.09415% sunoffense.................... 0.07923% monofighting.................. 0.06261% mononormal.................... 0.05841% monofire...................... 0.02522% monoground.................... 0.01070% monorock...................... 0.01003% monobug....................... 0.00741% monoflying.................... 0.00733% monopsychic................... 0.00638% monoelectric.................. 0.00575% sandoffense................... 0.00379% monopoison.................... 0.00261% monograss..................... 0.00239% rainstall..................... 0.00203% sandstall..................... 0.00186% monosteel..................... 0.00119% monoghost..................... 0.00117% monodark...................... 0.00074% multiweather.................. 0.00067% monoice....................... 0.00066% hailoffense................... 0.00052% trapper....................... 0.00015% gravity....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.166) -2.0|# |### -1.5|########### |############### -1.0|################# |##################### -0.5|########################### |############################# 0.0|############################## |####################### +0.5|################# |########### +1.0|######## |#### +1.5|## |# +2.0|## |## +2.5|#### more negative = more offensive, more positive = more stall one # = 0.44%