weatherless...................88.42331% offense.......................44.88058% balance.......................28.44678% hyperoffense..................19.42584% sand.......................... 8.94844% semistall..................... 4.59350% voltturn...................... 2.93141% stall......................... 2.65329% sandoffense................... 1.62915% monotype...................... 1.23899% rain.......................... 1.16255% sun........................... 1.05710% trickroom..................... 0.59973% hail.......................... 0.54568% dragmag....................... 0.52328% sandstall..................... 0.35061% choice........................ 0.34270% sunoffense.................... 0.26362% mononormal.................... 0.19903% monoflying.................... 0.13576% multiweather.................. 0.12390% monopsychic................... 0.11863% monobug....................... 0.11204% monodragon.................... 0.11072% monoghost..................... 0.10545% monowater..................... 0.09754% monoelectric.................. 0.09622% monosteel..................... 0.09490% monofire...................... 0.08831% rainoffense................... 0.08699% monograss..................... 0.08699% trickhail..................... 0.08172% monodark...................... 0.06459% monorock...................... 0.05404% hailoffense................... 0.04613% monofighting.................. 0.03954% monofairy..................... 0.03032% monoice....................... 0.03032% fear.......................... 0.02900% monopoison.................... 0.02900% sandfear...................... 0.02900% hailfear...................... 0.02900% tricksand..................... 0.02768% monoground.................... 0.02373% rainstall..................... 0.02241% trapper....................... 0.01977% sunstall...................... 0.00923% allweather.................... 0.00264% Stalliness (mean: -0.256) -2.5|# |# -2.0|## |###### -1.5|############ |################ -1.0|###################### |############################# -0.5|############################ |############################## 0.0|############################ |####################### +0.5|################ |############## +1.0|######## |##### +1.5|#### |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%