weatherless...................87.45170% offense.......................36.59672% balance.......................27.58948% hyperoffense..................17.22169% sand..........................11.61753% semistall..................... 9.58333% stall......................... 9.00878% voltturn...................... 3.91247% sandoffense................... 3.28254% choice........................ 0.95339% sandstall..................... 0.67938% sun........................... 0.52824% rain.......................... 0.37485% dragmag....................... 0.28553% sunoffense.................... 0.18724% trickroom..................... 0.15576% monotype...................... 0.09515% rainoffense................... 0.06991% monodark...................... 0.03567% hail.......................... 0.03162% monoflying.................... 0.01962% monoghost..................... 0.01080% monowater..................... 0.01044% mononormal.................... 0.00718% tricksand..................... 0.00424% monosteel..................... 0.00404% multiweather.................. 0.00394% monorock...................... 0.00390% trickhail..................... 0.00339% monopoison.................... 0.00263% monoice....................... 0.00250% rainstall..................... 0.00152% monodragon.................... 0.00134% monofire...................... 0.00106% hailoffense................... 0.00083% monobug....................... 0.00026% monofairy..................... 0.00024% monoground.................... 0.00021% trapper....................... 0.00011% monoelectric.................. 0.00005% monograss..................... 0.00003% sunstall...................... 0.00001% monopsychic................... 0.00001% fear.......................... 0.00000% sandfear...................... 0.00000% hailfear...................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.010) -2.5| | -2.0|# |##### -1.5|############### |################## -1.0|############################## |########################## -0.5|######################## |###################### 0.0|#################### |####################### +0.5|############# |###################### +1.0|############### |####### +1.5|################ |######### +2.0|########### | +2.5| |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.35%