weatherless...................74.30306% offense.......................53.68532% balance.......................33.23126% sand.......................... 9.29250% monotype...................... 9.16579% hyperoffense.................. 7.59768% rain.......................... 7.10665% trickroom..................... 6.94826% sun........................... 6.92186% semistall..................... 4.29250% hail.......................... 2.74023% monofire...................... 1.62091% voltturn...................... 1.27772% monowater..................... 1.19324% stall......................... 1.19324% tricksand..................... 1.17740% monograss..................... 1.02429% monorock...................... 0.80253% monoice....................... 0.75502% monoelectric.................. 0.63358% choice........................ 0.62830% sunoffense.................... 0.50158% monopoison.................... 0.48574% sandoffense................... 0.44351% monofairy..................... 0.39599% monoflying.................... 0.35903% multiweather.................. 0.35375% mononormal.................... 0.32207% monobug....................... 0.30095% monoghost..................... 0.26399% trickhail..................... 0.24287% monodark...................... 0.23231% batonpass..................... 0.22175% monodragon.................... 0.21647% gravity....................... 0.21119% monosteel..................... 0.20591% monofighting.................. 0.19007% dragmag....................... 0.13200% tricksun...................... 0.10560% monopsychic................... 0.10032% trickrain..................... 0.08448% sunstall...................... 0.07392% monoground.................... 0.07392% rainoffense................... 0.06864% rainstall..................... 0.02640% sandstall..................... 0.02640% hailoffense................... 0.01584% swagplay...................... 0.00528% Stalliness (mean: -0.130) -1.5|### |####### -1.0|############## |################## -0.5|############################## |############################## 0.0|########################### |###################### +0.5|############## |########### +1.0|####### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%