weatherless...................71.30050% offense.......................53.40070% balance.......................33.59307% sand..........................10.94299% trickroom..................... 8.70685% monotype...................... 8.37028% rain.......................... 7.97273% hyperoffense.................. 7.88668% sun........................... 7.15650% semistall..................... 4.15234% hail.......................... 2.93881% monofire...................... 1.89868% tricksand..................... 1.63616% voltturn...................... 1.50033% stall......................... 0.96721% monowater..................... 0.93862% monorock...................... 0.87507% monograss..................... 0.84382% choice........................ 0.77273% monoice....................... 0.71160% monoelectric.................. 0.64533% sunoffense.................... 0.57509% sandoffense................... 0.54637% trickhail..................... 0.34337% monofairy..................... 0.33166% multiweather.................. 0.30458% monobug....................... 0.29673% monopoison.................... 0.28934% monoflying.................... 0.27232% monoghost..................... 0.26625% gravity....................... 0.25412% mononormal.................... 0.21277% monosteel..................... 0.21050% monodragon.................... 0.18545% monodark...................... 0.16692% trickrain..................... 0.11833% batonpass..................... 0.10353% dragmag....................... 0.09906% monofighting.................. 0.09876% tricksun...................... 0.09158% monopsychic................... 0.07545% monoground.................... 0.06228% rainoffense................... 0.03644% sunstall...................... 0.02808% rainstall..................... 0.01775% sandstall..................... 0.01269% hailoffense................... 0.01002% swagplay...................... 0.00296% Stalliness (mean: -0.141) -1.5|## |####### -1.0|############### |################## -0.5|############################## |############################# 0.0|########################## |####################### +0.5|############## |########### +1.0|####### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%