weatherless...................65.26693% offense.......................51.94814% balance.......................37.57442% sand..........................15.73187% trickroom.....................12.23194% rain.......................... 9.01060% sun........................... 7.49094% hyperoffense.................. 6.56680% monotype...................... 6.09344% semistall..................... 3.59143% tricksand..................... 2.78705% hail.......................... 2.63743% voltturn...................... 2.26847% monofire...................... 1.64843% sandoffense................... 1.04183% monorock...................... 0.84250% monowater..................... 0.68694% trickhail..................... 0.65075% choice........................ 0.59576% monograss..................... 0.55818% sunoffense.................... 0.46641% monoelectric.................. 0.42219% gravity....................... 0.38957% monoice....................... 0.36669% monoghost..................... 0.34432% stall......................... 0.31920% monosteel..................... 0.26208% monofairy..................... 0.23398% monobug....................... 0.23023% trickrain..................... 0.21100% monoflying.................... 0.19941% multiweather.................. 0.13777% monopoison.................... 0.08015% monodragon.................... 0.06978% mononormal.................... 0.06594% monodark...................... 0.03467% monoground.................... 0.03464% tricksun...................... 0.03034% dragmag....................... 0.02479% monofighting.................. 0.01604% batonpass..................... 0.00314% rainstall..................... 0.00262% sunstall...................... 0.00186% rainoffense................... 0.00127% monopsychic................... 0.00107% hailoffense................... 0.00093% sandstall..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.113) -1.5|## |##### -1.0|################ |############### -0.5|############################## |############################ 0.0|######################### |########################### +0.5|############### |############## +1.0|####### |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%