weatherless...................60.79654% balance.......................53.40769% offense.......................37.83218% sand..........................24.44707% trickroom.....................14.54357% rain.......................... 9.82272% semistall..................... 4.36893% hyperoffense.................. 4.23158% sun........................... 3.50759% monotype...................... 2.56841% sandoffense................... 1.96533% hail.......................... 1.55698% tricksand..................... 1.49505% voltturn...................... 1.16979% trickhail..................... 1.13508% monofire...................... 0.56533% monowater..................... 0.49527% monorock...................... 0.38896% trickrain..................... 0.29593% sunoffense.................... 0.27178% choice........................ 0.27014% gravity....................... 0.20355% monobug....................... 0.20015% monoghost..................... 0.19480% stall......................... 0.15962% monoelectric.................. 0.15633% multiweather.................. 0.13090% monosteel..................... 0.12316% monoice....................... 0.11098% monoflying.................... 0.10626% monofairy..................... 0.09228% monodragon.................... 0.03556% mononormal.................... 0.02867% monopoison.................... 0.02227% monograss..................... 0.01683% monoground.................... 0.01524% monodark...................... 0.01460% tricksun...................... 0.01003% dragmag....................... 0.00787% monofighting.................. 0.00187% batonpass..................... 0.00027% rainoffense................... 0.00014% sunstall...................... 0.00004% hailoffense................... 0.00001% monopsychic................... 0.00001% rainstall..................... 0.00000% sandstall..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.066) -1.5|# |### -1.0|###### |##### -0.5|############### |###################### 0.0|#################### |############################## +0.5|################ |############### +1.0|###### |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.71%