weatherless...................90.07685% offense.......................62.97819% balance.......................20.52831% sand.......................... 9.55766% voltturn...................... 8.55991% hyperoffense.................. 7.96951% semistall..................... 6.32676% stall......................... 2.19723% sandoffense................... 2.10336% rain.......................... 0.36132% choice........................ 0.07339% sun........................... 0.00417% sunoffense.................... 0.00409% sandstall..................... 0.00032% monotype...................... 0.00006% monoflying.................... 0.00005% monowater..................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.189) | -2.0| |## -1.5|### |##### -1.0|#### |############################## -0.5|################ |#################### 0.0|################## |####### +0.5|## |## +1.0|####### |# +1.5|####### | +2.0| |### +2.5| more negative = more offensive, more positive = more stall one # = 0.80%