weatherless...................96.05939% offense.......................42.15039% balance.......................38.97098% hyperoffense..................10.65740% voltturn...................... 6.07870% semistall..................... 6.05675% stall......................... 2.16448% rain.......................... 1.90292% hail.......................... 1.35677% monotype...................... 1.14556% trickroom..................... 0.69535% sun........................... 0.53172% choice........................ 0.26478% rainoffense................... 0.23270% sand.......................... 0.17345% mononormal.................... 0.16440% monowater..................... 0.15135% monopoison.................... 0.13308% monobug....................... 0.12925% sunoffense.................... 0.10284% monoice....................... 0.09210% hailoffense................... 0.08888% monorock...................... 0.07890% monodark...................... 0.07337% monofighting.................. 0.06861% dragmag....................... 0.06186% trickhail..................... 0.05127% hailstall..................... 0.05127% monoelectric.................. 0.04712% monoflying.................... 0.04283% monoghost..................... 0.04175% monofire...................... 0.04144% monograss..................... 0.04006% monodragon.................... 0.03745% monosteel..................... 0.02686% monoground.................... 0.02517% sandstall..................... 0.02425% multiweather.................. 0.02349% monopsychic................... 0.02210% rainstall..................... 0.02164% monofairy..................... 0.01520% gravity....................... 0.00445% sandoffense................... 0.00368% trapper....................... 0.00292% tricksand..................... 0.00092% sunstall...................... 0.00077% tricksun...................... 0.00077% Stalliness (mean: -0.043) -2.0|## |## -1.5|##### |####### -1.0|############ |################# -0.5|###################### |########################### 0.0|############################## |########################## +0.5|##################### |############### +1.0|######### |###### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%