weatherless...................77.82011% balance.......................62.70189% offense.......................33.10949% sand..........................10.12081% rain.......................... 9.44089% semistall..................... 3.25463% trickroom..................... 1.59665% hail.......................... 1.56029% sun........................... 1.34797% hyperoffense.................. 0.71763% multiweather.................. 0.26987% tricksand..................... 0.24600% dragmag....................... 0.23012% stall......................... 0.21635% voltturn...................... 0.21222% trickhail..................... 0.12208% monotype...................... 0.09670% sandstall..................... 0.07557% gravity....................... 0.05923% sunoffense.................... 0.03693% trickrain..................... 0.02808% rainoffense................... 0.02218% monowater..................... 0.02134% swagplay...................... 0.02017% tricksun...................... 0.01536% sandoffense................... 0.01240% mononormal.................... 0.01221% monobug....................... 0.01208% monofire...................... 0.00976% monoghost..................... 0.00595% monodragon.................... 0.00580% monofairy..................... 0.00572% monoice....................... 0.00493% monosteel..................... 0.00338% monopsychic................... 0.00320% batonpass..................... 0.00309% monoflying.................... 0.00285% rainstall..................... 0.00265% monodark...................... 0.00234% monorock...................... 0.00196% monograss..................... 0.00143% hailstall..................... 0.00135% monofighting.................. 0.00126% monoelectric.................. 0.00090% monopoison.................... 0.00083% monoground.................... 0.00074% hailoffense................... 0.00068% sunstall...................... 0.00029% allweather.................... 0.00014% trapper....................... 0.00002% Stalliness (mean: 0.194) |# -1.0|# |#### -0.5|########## |################### 0.0|########################### |############################## +0.5|########################## |################# +1.0|###### |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.70%