weatherless...................79.89775% balance.......................61.21056% offense.......................34.89202% sand.......................... 9.19091% rain.......................... 8.38775% semistall..................... 3.18446% hail.......................... 1.74058% trickroom..................... 1.27879% sun........................... 0.96305% hyperoffense.................. 0.54580% dragmag....................... 0.21915% multiweather.................. 0.17010% stall......................... 0.16716% tricksand..................... 0.15269% voltturn...................... 0.13420% trickhail..................... 0.11751% sandstall..................... 0.05587% monotype...................... 0.04932% sunoffense.................... 0.03438% trickrain..................... 0.03357% gravity....................... 0.03136% swagplay...................... 0.02739% sandoffense................... 0.02076% monofairy..................... 0.01458% rainoffense................... 0.01362% tricksun...................... 0.01210% monobug....................... 0.00519% mononormal.................... 0.00458% monowater..................... 0.00366% monodragon.................... 0.00340% monosteel..................... 0.00303% monoice....................... 0.00295% monoghost..................... 0.00240% monofire...................... 0.00203% monoflying.................... 0.00164% batonpass..................... 0.00153% monodark...................... 0.00120% monorock...................... 0.00107% monograss..................... 0.00101% monofighting.................. 0.00088% monopsychic................... 0.00082% rainstall..................... 0.00062% monoelectric.................. 0.00042% hailstall..................... 0.00038% monoground.................... 0.00035% sunstall...................... 0.00029% monopoison.................... 0.00012% hailoffense................... 0.00001% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.189) | -1.0|# |#### -0.5|######## |################# 0.0|############################## |############################## +0.5|####################### |################# +1.0|##### |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.72%