weatherless...................63.85737% offense.......................42.30146% balance.......................33.20035% sun...........................18.48897% rain..........................17.09263% hyperoffense..................11.63197% semistall..................... 7.60504% stall......................... 5.26119% sand.......................... 5.16145% multiweather.................. 4.89964% voltturn...................... 3.86485% monotype...................... 2.33138% sunoffense.................... 2.21917% rainoffense................... 1.15946% hail.......................... 0.51116% dragmag....................... 0.48622% sandoffense................... 0.36155% rainstall..................... 0.36155% sunstall...................... 0.34908% monoelectric.................. 0.34908% choice........................ 0.27428% monoflying.................... 0.24935% monowater..................... 0.23688% mononormal.................... 0.23688% sandstall..................... 0.19948% monoghost..................... 0.19948% monofire...................... 0.19948% monograss..................... 0.18701% monosteel..................... 0.14961% monoice....................... 0.14961% trickroom..................... 0.13714% monopsychic................... 0.13714% monorock...................... 0.09974% monobug....................... 0.08727% trapper....................... 0.08727% monodark...................... 0.08727% monopoison.................... 0.07480% monodragon.................... 0.07480% monofighting.................. 0.07480% monofairy..................... 0.06234% monoground.................... 0.03740% hailoffense................... 0.02493% tricksun...................... 0.02493% Stalliness (mean: 0.007) -2.0|# |## -1.5|#### |######### -1.0|################## |####################### -0.5|##################### |############################ 0.0|############################## |####################### +0.5|################## |############# +1.0|########## |######## +1.5|###### |### +2.0|## |### +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.45%