weatherless...................79.74806% offense.......................57.04984% balance.......................23.06861% hyperoffense..................16.41227% sand..........................15.12023% rain.......................... 3.10034% voltturn...................... 2.66919% semistall..................... 2.39407% monotype...................... 2.07148% sun........................... 1.65972% sandoffense................... 1.50436% hail.......................... 1.27702% stall......................... 1.07521% batonpass..................... 1.01256% multiweather.................. 0.79564% sandstall..................... 0.40524% dragmag....................... 0.32992% sunoffense.................... 0.28682% monobug....................... 0.21113% mononormal.................... 0.18107% monodark...................... 0.17455% monorock...................... 0.16876% monowater..................... 0.16550% trickroom..................... 0.15971% rainoffense................... 0.15464% monoghost..................... 0.14558% monofighting.................. 0.13943% swagplay...................... 0.13870% monofire...................... 0.11734% monofairy..................... 0.11516% monoflying.................... 0.11335% monograss..................... 0.10937% monosteel..................... 0.08800% monoice....................... 0.08438% monopsychic................... 0.06772% monopoison.................... 0.06229% monoground.................... 0.06193% hailoffense................... 0.05215% gravity....................... 0.05070% monoelectric.................. 0.04346% monodragon.................... 0.04201% rainstall..................... 0.00652% hailstall..................... 0.00543% trapper....................... 0.00398% trickhail..................... 0.00217% allweather.................... 0.00217% sunstall...................... 0.00145% tricksand..................... 0.00072% Stalliness (mean: -0.359) -2.0|# |### -1.5|###### |############ -1.0|#################### |########################### -0.5|############################## |############################ 0.0|####################### |################# +0.5|######### |##### +1.0|### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.53%