weatherless...................77.04852% offense.......................57.79343% balance.......................22.96959% sand..........................17.84443% hyperoffense..................15.78491% rain.......................... 3.45673% voltturn...................... 2.78179% semistall..................... 2.30747% sandoffense................... 1.80808% monotype...................... 1.42161% sun........................... 1.36412% hail.......................... 1.32625% stall......................... 1.14460% multiweather.................. 0.92412% batonpass..................... 0.70852% sandstall..................... 0.47773% dragmag....................... 0.38839% sunoffense.................... 0.24492% monorock...................... 0.17850% swagplay...................... 0.17626% rainoffense................... 0.15522% trickroom..................... 0.14995% monowater..................... 0.13792% mononormal.................... 0.13645% monoghost..................... 0.12943% monofairy..................... 0.12093% monodark...................... 0.10825% monobug....................... 0.09160% monoflying.................... 0.08694% monofire...................... 0.07742% monosteel..................... 0.06571% monofighting.................. 0.05907% monopsychic................... 0.04956% hailoffense................... 0.04707% monoground.................... 0.04192% gravity....................... 0.04075% monopoison.................... 0.03673% monograss..................... 0.03546% monodragon.................... 0.02855% monoice....................... 0.02266% monoelectric.................. 0.01734% hailstall..................... 0.00635% trickhail..................... 0.00209% trapper....................... 0.00182% allweather.................... 0.00155% rainstall..................... 0.00114% tricksand..................... 0.00040% sunstall...................... 0.00003% Stalliness (mean: -0.352) -2.0|# |## -1.5|###### |########### -1.0|#################### |########################### -0.5|############################## |############################ 0.0|####################### |################# +0.5|######### |##### +1.0|### |## +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.53%