weatherless...................91.63993% balance.......................40.73741% offense.......................39.77501% stall......................... 7.96993% voltturn...................... 6.95675% semistall..................... 5.85164% hyperoffense.................. 5.66602% rain.......................... 3.97912% sand.......................... 2.83030% sun........................... 1.35016% monotype...................... 0.30364% hail.......................... 0.20223% trickroom..................... 0.16119% monofire...................... 0.11932% monowater..................... 0.06979% monoghost..................... 0.05400% monosteel..................... 0.05301% trapper....................... 0.01484% mononormal.................... 0.00612% dragmag....................... 0.00586% trickhail..................... 0.00345% multiweather.................. 0.00174% monorock...................... 0.00096% monopoison.................... 0.00019% monograss..................... 0.00011% monofairy..................... 0.00011% monopsychic................... 0.00002% monodragon.................... 0.00001% sunoffense.................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% sandoffense................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.179) |# -1.5|## |#### -1.0|######## |############ -0.5|########################### |############################## 0.0|################### |########################## +0.5|########################## |############### +1.0|##### |#### +1.5|######## |##### +2.0|# |## +2.5|##### | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%