offense.......................57.94206% weatherless...................40.85441% sun...........................39.21335% rain..........................35.88549% balance.......................29.58864% multiweather..................21.03462% hyperoffense.................. 8.47237% sand.......................... 4.12294% semistall..................... 3.27251% monotype...................... 2.68355% trickroom..................... 2.30554% sunoffense.................... 1.72663% hail.......................... 1.28083% trickrain..................... 1.06440% tricksun...................... 1.02995% rainoffense................... 0.97171% stall......................... 0.72441% mononormal.................... 0.54843% batonpass..................... 0.51191% monowater..................... 0.45730% monodragon.................... 0.42612% gravity....................... 0.31633% voltturn...................... 0.27423% choice........................ 0.20857% sandstall..................... 0.20470% monofairy..................... 0.19082% monofire...................... 0.16822% monoghost..................... 0.15438% sandoffense................... 0.14517% monoflying.................... 0.14459% monodark...................... 0.13556% monoice....................... 0.12497% dragmag....................... 0.11776% rainstall..................... 0.06689% monofighting.................. 0.06058% monoelectric.................. 0.05658% monopsychic................... 0.04648% monosteel..................... 0.04560% swagplay...................... 0.04445% monobug....................... 0.04088% trickhail..................... 0.03676% monograss..................... 0.03613% sunstall...................... 0.03117% tricksand..................... 0.02956% monoground.................... 0.02163% hailoffense................... 0.01987% monopoison.................... 0.01920% monorock...................... 0.00970% hailstall..................... 0.00314% trapper....................... 0.00241% Stalliness (mean: -0.202) |# -1.5|### |###### -1.0|############# |##################### -0.5|############################ |############################## 0.0|######################## |################## +0.5|############# |######## +1.0|#### |### +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.58%